Slide is the UK's leading digital character creation studio - for games, media and entertainment

We can take a character all the way from initial concept to optimised game asset, hi-def cinematic build or print-res marketing image.

Whether it's a single asset or a full cast of characters, we can deliver truly world-class quality at highly competitive rates

Our work has appeared in over 20 games, pitches and productions, for Playstation, Xbox, FMV, online, PC, TV and print.

Will your project be next?

+44 (0)20 76286284
contact@slidelondon.com

Our characters feature in products from these companies - and many others.

Slide are always the first people we talk to when it comes to characters. The company brings with them an unequalled understanding of what our Studio needs.

The work they do is sophisticated & professional and as character specialists, with a broad range of clients, they bring with them a breadth of experience and technical knowledge that we haven’t found in any other partner

They are flexible and able to provide real solutions that work within our pipelines and budgets and their enthusiasm for both the creative side of the process and the technical details means they really are a 'total solution' for putting great characters into our games.

Production Team

During our collaboration with Slide on Assassins Creed II, Ubisoft was very impressed with their professionalism, quality of production and their excellent timely service.

Lisa Charman-Gaillard
Associate Producer

Slide always delivers high-end, top quality characters, and go an extra mile to give you a fantastic product. Their level of experience, talent and know-how ensure that we never worry about a project in their hands.

Andrew Pearce
Producer

Notes : Created as a realtime version of the print-res character we used in this illustration.

[9,825 tris, 2 x 2k sets of diffuse/normal/spec maps]

Notes : Created as a realtime version of the print-res character we used in this illustration.

[11,525 tris, 2 x 2k sets of diffuse/normal/spec maps]

Notes : A fun character to explore our toony side - production-ready and begging to be animated...

[22,776 tris, 3 x 2k sets of diffuse/normal/spec maps, subsurface scattering skin shader]

Notes : Built for realtime use, here's Slide's (tooled-up) take on an underrated Essex lad.

[21,028 tris, 4 x 2k sets of diffuse/normal/spec/gloss maps]

Notes : Enjoys sunshine and artifacts; has a bazaar habit.

[12,019 tris, 2 x 2k sets of diffuse/normal/spec maps]

Notes : Eeeeeeeeeeeeeeeeeeek!

[4k set of diffuse/spec maps, sub-surface scattering shader, sub-d model]

Notes : As seen in Disney's 'Pirates of the Caribbean : Armada of the Damned' E3 trailer (produced by Axis Animation).

[6 x 4k sets of float displacement, diff, spec, dirt, masks etc]

Notes : A dark knight. Courtesy of Headstrong Games.

[27,758 tris, 3 x 2k sets of diffuse/normal/spec maps]

Notes : Qev is modelling the latest in assisted kinetics, essential for his line of 'work'

See the full illustration on CGHub.

[Hi-def cinematic/print asset - 13 x 4k maps, detailed shader network, displacement]